Introduction :
Head mounted displays (HMD’s) are display systems which help the end user view texts, maps, images, schematics and other information that can be generated by a computer or any other electronic system. The main advantage of these head mounted displays compared to computer systems are that these are portable displays unlike a computer which cannot be carried from one place to the other.
Head Mounted Display (HMD) or wearable display can be a pair of goggles or a full helmet. In a head mounted display, the output peripheral places a small micro display in front of the eyes of the user for the user to perceive the image that is generated from a computer or any other electronic source. Most HMDs include a head tracker so that the system can respond to head movements. HMDs are available with day and night vision mode. Augmented reality can be incorporated in HMD.
Overview Of Market
According to a new market research report “Head Mounted Display (HMD) Market Global Forecast and Analysis (2012 - 2017) by Products (Helmet Mounted Display, Head Mounted Display/Computing), Components (Micro display, Tracker, Computing, Battery, Accessories,), Applications (Military, Consumer And Non-Consumer) and Geography”, the head mounted displays market, on the whole, is expected to reach $4478 million by 2017 at a CAGR of 60% from 2012 to 2017.
How This Market Grows
Head mounted displays are amongst the
most prominent products of the near-to-eye applications that have micro
displays installed. The demand for these is on the rise due to the video gaming
and augmented reality applications hitting the market in the next couple of
years.
The commercial as well as the revamped
HMDs used in gaming and entertainment justify the exorbitant marketing that
governs the HMD market. In addition, there are certain constructive uses other
than recreation for HMDs, including medical head mounted displays for work in
telerobotic surgery and psychological treatment of phobias.
Key Factors
The key factors driving the head mounted displays market include
- improved user experience
- connectivity to the content
- video gaming sector
- regulated defense market
- decline in cost of micro displays
- components and acceptance of QVGA resolution by the consumers.
Past Of Market
On the other side, lack of technical solution and prices for consumer and non-consumer market restrain the market growth of head mounted displays. In terms of revenue generation, as of 2011, Americas held the highest share, i.e. 37.5%, followed by Europe with 34.82%.
Present of Market
Currently, head mounted displays are used in military and defense, gaming, medical, healthcare, firefighting, and sports. Automotive prototyping, digital printing, and data storage are a few opportunities expected to open new horizons for the development of this market. Overall, North America and Europe are the major contributors in the head mounted displays application market, but a paradigm shift is expected in the next five years when countries such as Japan, China, and South Korea will have a major chunk in the market share of virtual reality/head mounted displays market.
Future Of Market
Amongst the various end-user
applications under the head mounted displays, the classification was done on
the basis of consumer and non-consumer applications. Amongst the consumer
applications, video gaming is expected to grow at a faster CAGR of 151.7% with
an estimated market size of $662 million in 2017. In the non-consumer market
(encapsulating training and simulation, industrial, healthcare, firefighting
and sports), sports is expected to increase with the highest CAGR of 96% followed
by healthcare and firefighting growing with CAGR’s of 95%.
The global head mounted displays market
is expected to grow from $336 million in 2011 to $4478 million in 2017 at a
CAGR of 60% from 2012 to 2017. Asia-Pacific region is observed to grow at the
highest rate. This is primarily due to the growth of technology and setting up
of the manufacturing units of the major players in this region owing to the
skilled labor force and low cost of maintaining them.
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